1980s
ABOUT OVERSCAN
Overscan is the studio of artist and VJ Michael Overscan.
I’ve been making things with computers, images, electronics and assorted bits of hardware since the 1980s. Graphic design came next, followed by live visuals in 1994, then custom software, networked visual systems, LEDs and, eventually, large dancing robots.
The technology keeps changing. The impulse to make strange things happen with it hasn’t changed very much at all.

A CONTINUOUS HISTORY
FROM BEDROOM CODING TO ROBOTS
The tools change, but each stage grows directly from the one before it.
1990s
Early live visuals
2000s
Broadcast & commissions
2010s
Custom software
2020s
Robots!
BEDROOM CODING→LIVE VISUALS→BROADCAST WORK→CUSTOM SOFTWARE→PHYSICAL MACHINES
OLD AND NEW
ONE CONTINUOUS EXPERIMENT
Although the equipment has changed enormously, I don’t see the older work as something separate from what I make now.
Archive graphics and video can appear alongside newly coded effects and 3D scenes. Custom software can control MadMapper; MadMapper can control LED objects; those objects can share a network with robots.
The early systems were built from separate pieces of physical hardware. I then tried to reproduce that complexity inside software. Now the software is reaching back into the physical world, controlling lights, objects and machines.
It’s about continually adding possibilities.DIFFERENT EQUIPMENT / SAME ATTRACTION
THEN & NOW


In the 1990s a live setup might involve Amigas, genlocks, vision mixers, tape and piles of video hardware. Now it can involve custom software, networked controllers, projection, Art-Net, LED systems and robots.
The equipment is very different. The attraction is much the same: making images, light and machines behave in ways that are surprising, playful and alive.
TOOLS / SYSTEMS / OBJECTS
HOW I WORK
Most Overscan projects combine several disciplines rather than sitting comfortably inside one.
- Coding
- Live visuals
- Electronics
- CAD
- 3D printing
- Mechanical fabrication
- LED systems
- Networking
- Projection mapping
- Graphic design
I’m less interested in which discipline something belongs to than whether it makes the thing I’m imagining possible.
One project frequently produces the tools, techniques or ideas that lead to the next one.

PRINT / VIDEO / FILES / FRAGMENTS
A LIVING ARCHIVE
Overscan has an archive of printed and visual material stretching back to the early 1990s. The earliest fliers predate the live visual work. They began as part of my graphic design day job, with VJing following in 1994.
Once the live visuals began, the printed and moving work started to influence each other. At first the graphic language of the fliers fed into the visuals. Later, imagery developed for the visuals increasingly found its way back onto the printed material.
Older footage and graphics haven’t simply been put away. They can be mixed with new material and manipulated by new software. Some survives intact; some only as files, scans, tapes and fragments.
It isn’t intended to become a complete historical record. It’s simply what survived, and it remains available to become part of something new.
CONTINUE THROUGH THE WORK






